Linux Build System

where is the build system so those of us that aren't using the latest libstdc++ and libc6 can build and run fxgen?

Build system uses the Code::Blocks IDE

Each source directory contains a Code::Blocks .cbp file. There is also a .workspace file that references them all, in the VS/ subdirectory. Project files have several targets available.

Dependencies are:

- cairo-devel for the library
- gtkmm-2.4-devel and libglademm-2.6-devel for the example GTK editor.

Files in editor-gtk/include/FxGenLib may be broken (they are actually NTFS symlinks); in such case, copy or symlink them again using originals from Src/FxGenLib.

Thank you :)

Thank you :)

qubodup's picture

Can't build on arch linux 64bit

I opened the code blocks workspace file and tried to build, but there is not 64 bit support it seems.

So I guess I just want to let you know that there's one guy who would like the app to work on his 64bit linux system

(there's another one btw: http://forum.freegamedev.net/index.php?t=msg&th=1421 )

qubodup's picture

Latest svn...

Glad to see development going!

I checked out the latest SVN but wasn't able to find any codeblocks project files. Is it currently impossible to compile for/on Linux? Please update the INSTALL file.