In work...

I work on a compiler for fxgen’s operators graph, the goal is to separate designer from runtime generator code. That will speed up operator’s calculation and reduce yet project file size.
After that, projects saved in compiled format could be used in games or as libraries. We can image base textures libraries (bricks, stones, metals…) imported and modified by artists in several games.
I look at .net framework too and I think to do functions bindings for use textures in C# projects.
Game industries use more and more C# for their tools, so it’s may be a good idea to think about a new operators editing in order to provide designer functions in C#. That allows developers to integrate fxgen operators editing directly in their tools. I think to do some samples.